Milan Records today releases RATCHET & CLANK: RIFT APART (ORIGINAL SOUNDTRACK) with music by MARK MOTHERSBAUGH and WATARU HOKOYAMA. Available everywhere now, the album features music written by Mothersbaugh and Hokoyama for the latest installment in the PlayStation® video game franchise, which will be available to play on the PlayStation®5 (PS5™) console beginning Friday, June 11. The 20-track collection combines synth-heavy electronic production with cinematic orchestrations to create the perfect soundscape for Ratchet and Clank’s intergalactic adventures.
Of the soundtrack, composer MARK MOTHERSBAUGH says, “It takes an army to create a soundtrack for a video game these days, and there are a number of writers, arrangers, orchestrators, players, synth programmers that were involved. For games in general, you have to be aware that a particular level and the music embedded in it will sometimes be around for a long time, so you want to make sure your themes and melodies are iconic. The video game genre is very satisfying because of the craftsmanship involved and the attention to detail. Ratchet & Clank: Rift Apart is probably the best game score I ever got to work on.”
Of the soundtrack, composer WATARU HOKOYAMA says, “It was just so much fun working on such an epic game like Ratchet & Clank: Rift Apart. The depth of the worlds that the game took place in allowed us to write in so many varieties of style. Working with the teams at Insomniac Games and Sony Interactive Entertainment was so amazing. They’re full of great people who love and enjoy what they do, and they welcomed us as members of their big family throughout the project. The feeling of ‘Let’s have so much fun co-creating the world of Ratchet & Clank sound together’ felt so special, and it became one of the most memorable video game projects for me. It’s important for me to mention that it was Mark Mothersbaugh who brought me on board with this game project. Mark has been like a fatherly figure to me in my music career. We’ve done multiple blockbuster films together, and it’s such an honor to have my name credited next to the DEVO legend. I look forward to our future collaborations."
Built from the ground up for the PS5™ console by acclaimed studio Insomniac Games, Ratchet & Clank: Rift Apart is a brand new, interdimensional adventure. Go dimension-hopping with Ratchet and Clank and help them stop a robotic emperor intent on conquering cross-dimensional worlds, with their own universe next in the firing line. Jump between action-packed worlds and beyond at mind-blowing speeds – complete with dazzling visuals and an insane arsenal as the intergalactic adventurers blast onto the PS5™ console. Join a cast of familiar faces and some new allies – including Rivet, a mysterious new playable female Lombax resistance fighter who is just as determined to take out the robotic scourge.
Mark Mothersbaugh is a GRAMMY® and Emmy®-nominated composer, producer, designer and visual artist whose work has become part of the pop culture consciousness. He started his career as co-creator and front man for the seminal New Wave band DEVO. Their Brian Eno/David Bowie-produced debut album “Q: Are We Not Men? A: We Are Devo” went Gold and “Freedom of Choice” went Platinum. In recent years, he has transformed into an award-winning composer for film and television. His credits include a range of projects from Pee-Wee’s Playhouse, The Royal Tenenbaums, Rushmore, The Life Aquatic, The Lego Movie, Tiger King, In and Of Itself and Thor: Ragnarok. He’s had particular success with animation on the Hotel Transylvania franchise, Cloudy with a Chance of Meatballs, The Willoughbys and The Croods: A New Age.
Wataru is a multi-award-winning Asian composer based in LA. For video game titles, he has worked on Resident Evil 5, Afrika, Kinnect Disneyland Adventure, Halo-20th Anniversary, Knack and many more.
He has also worked on Hollywood blockbuster films such as Thor: Ragnarok, Croods: A New Age, Lego Movie 2 and Hotel Transylvania 3 with the DEVO legend, Mark Mothersbaugh.
Jeremy [Six Strings]