“It’s a really bold and different kind of score,” said Leonard-Morgan. “EA had heard Dredd, amongst some of my other works, and loved it. Combined with my past producing and working with bands, I really tried to do something quite different with the score, so I took it down a total band route, along with various analog synths.”
Leonard-Morgan made sure to integrate his original composition with the songs used in the game. He described, “We spent ages working out playlists for the licensed music. The audio team at EA and I would send tracks back and forth between us, putting together huge Spotify playlists, to create the collection of songs for BATTLEFIELD™. Obviously my score needed to fit in with these songs to create a cohesive experience for the player.”
As for his original music, “I sampled up a load of gunfire from the game and created loops with it, so that subliminally, there’s some drum loops which have the same sounds as people playing the game shooting each other,” Leonard-Morgan described. “I also made a ‘prepared piano’ in the studio for the scene where there’s a shootout amongst drug dealers in a weed factory. I wanted to make it really trippy. It ended up with me just hitting anything and everything in the studio, including an ancient metal sword which was lying around, and manipulated the audio to add delay to it. There’s even a few sleep-deprived maniacal laughs in there to add to the hallucinogenic vibe.”
Leonard-Morgan made sure to integrate his original composition with the songs used in the game. He described, “We spent ages working out playlists for the licensed music. The audio team at EA and I would send tracks back and forth between us, putting together huge Spotify playlists, to create the collection of songs for BATTLEFIELD™. Obviously my score needed to fit in with these songs to create a cohesive experience for the player.”
As for his original music, “I sampled up a load of gunfire from the game and created loops with it, so that subliminally, there’s some drum loops which have the same sounds as people playing the game shooting each other,” Leonard-Morgan described. “I also made a ‘prepared piano’ in the studio for the scene where there’s a shootout amongst drug dealers in a weed factory. I wanted to make it really trippy. It ended up with me just hitting anything and everything in the studio, including an ancient metal sword which was lying around, and manipulated the audio to add delay to it. There’s even a few sleep-deprived maniacal laughs in there to add to the hallucinogenic vibe.”
BATTLEFIELD™ HARDLINE will be available March 17, 2015 in North America and March 20, 2015 in Europe on Origin™ for PC, Xbox One, all-in-one games and entertainment system from Microsoft and PlayStation®4 computer entertainment system. The game will also be available on Xbox 360® videogame and entertainment system from Microsoft and PlayStation®3 computer entertainment system.
Just Announced and VERY COOL!
Jeremy [Howlin' Wolf]
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